Scrum in Software Engineering
Alexander Stasiak
Dec 05, 2025・13 min read
Table of Content
What is Scrum in software engineering?
Brief history of Scrum in software development
Scrum principles applied to software engineering
Empirical process control in software projects
Self-organization of software teams
Time-boxing in sprints and technical work
Value-based prioritization for software features
Iterative and incremental software development
Collaboration with stakeholders and within the team
Scrum roles in software engineering teams
Product Owner in a software product context
Scrum Master as servant-leader for engineers
Developers / Development Team in Scrum
Scrum events in the software development lifecycle
Backlog refinement in software projects
Sprint planning with engineers
Sprint execution and development work
Daily Scrum (daily stand-up) for developers
Sprint review with stakeholders
Sprint retrospective for continuous improvement
Scrum artifacts tailored for software engineering
Product backlog for a software product
Sprint backlog and task breakdown
Increment and Definition of Done (DoD)
Implementing Scrum in a software engineering organization
Setting up your first Scrum team
Planning and running the first few sprints
Scaling Scrum for multiple software teams
Tools and automation supporting Scrum
Benefits and challenges of Scrum in software engineering
Key advantages for software teams
Common Scrum anti-patterns and how to avoid them
Scrum vs. other approaches in software engineering
Scrum and Kanban in software delivery
Hybrid approaches (Scrumban, Scrum with flow practices)
Getting started and next steps for software teams
Implement Scrum the Right Way
Turn theory into real results for your engineering team👇
Between 2001 and 2010, something shifted in how software teams built products. The days of spending months on detailed specifications before writing a single line of code started giving way to shorter cycles, faster feedback, and teams that could actually respond to change without derailing entire projects.
Scrum emerged as the dominant approach in this transformation, and it’s stayed there ever since. But despite its popularity, many engineering teams still struggle to apply Scrum effectively in real software projects.
In this comprehensive guide, you’ll learn how Scrum works specifically in software engineering contexts, from the principles that drive it to the practical ceremonies that make it function. Whether you’re transitioning from waterfall, improving an existing Scrum implementation, or starting fresh, this guide will give you a clear roadmap.
What you will learn
- How Scrum addresses common software engineering challenges like changing requirements and integration risks
- The specific roles, events, and artifacts that make up the Scrum framework
- Practical steps to implement Scrum in your engineering organization
- How to avoid common anti-patterns that derail software teams
What is Scrum in software engineering?
Scrum is an agile framework for developing and maintaining complex software products, built around short iterations called sprints that typically last one to four weeks. Unlike traditional project management approaches that try to plan everything upfront, Scrum embraces change and uses iterative development to deliver working software incrementally.
The scrum framework became dominant in software engineering between 2001 and 2010 for good reason. The Agile Manifesto, published in 2001, articulated what many developers already knew: working software matters more than comprehensive documentation, and responding to change beats following a rigid plan. Scrum gave teams a concrete structure to put these values into practice.
Scrum addresses the most persistent problems in software development:
- Changing requirements: Instead of fighting scope changes, Scrum expects them and provides mechanisms to incorporate new information every sprint
- Unclear specifications: Regular sprint reviews with stakeholders surface misunderstandings early, before they become expensive to fix
- Integration risks: Delivering a potentially shippable increment each sprint forces continuous integration and catches problems quickly
- Long feedback loops: Two-week sprints mean the maximum time between idea and user feedback is measured in days, not months
Consider how this plays out in real software development projects:
- A web application team uses Scrum to deliver new features to their e-commerce platform every two weeks, gathering user analytics after each release to inform the next sprint’s priorities
- A mobile app development team runs three-week sprints, demo-ing working builds to stakeholders and adjusting their roadmap based on competitor moves and user feedback
- A SaaS platform team coordinates multiple scrum teams around a shared codebase, using sprint reviews to synchronize integration and maintain a consistent user experience
Brief history of Scrum in software development
The roots of Scrum trace back to a 1986 Harvard Business Review article titled “The New New Product Development Game” by Hirotaka Takeuchi and Ikujiro Nonaka. They observed high-performing product development teams in companies like Honda and Canon moving together like a rugby scrum rather than passing work sequentially between specialized groups.
Ken Schwaber and Jeff Sutherland independently recognized that these principles could transform software development. The key milestones in Scrum’s evolution include:
- 1993: Jeff Sutherland forms the first Scrum team at Easel Corporation, experimenting with iterative, object-oriented development
- 1995: Schwaber and Sutherland jointly present Scrum at the OOPSLA conference, formalizing many of the practices
- 2001: The Agile Manifesto is published, with both Schwaber and Sutherland among the signatories, establishing the broader Agile movement
- 2010: The first official Scrum Guide is published, providing a canonical definition of the framework
- 2017 and 2020: Major revisions simplify the language, introduce the Product Goal concept, and broaden applicability beyond software
The timing wasn’t coincidental. The internet boom of the late 1990s and early 2000s created enormous pressure on engineering teams to deliver complex systems quickly. Traditional waterfall methods that worked for embedded systems or batch processing couldn’t keep pace with web applications that needed weekly or daily updates. Scrum provided a structured response to this new reality.
Scrum principles applied to software engineering
Modern Scrum is grounded in empiricism and lean thinking, with principles that shape how software teams plan, build, and deliver products. Rather than relying on detailed upfront predictions, Scrum teams make decisions based on observed data and adjust course frequently.
The core scrum principles relevant to software engineering include:
- Empirical process control: Using transparency, inspection, and adaptation to make decisions based on real data rather than assumptions
- Self-organization: Teams collectively decide technical implementation details within the constraints of the product goal
- Time-boxing: Fixed durations for sprints and events that create rhythm and limit scope creep
- Value-based prioritization: Ordering work so the highest-value items get delivered first
- Iterative development: Building products in small increments that can be refined based on feedback
- Collaboration: Working closely across roles with continuous communication rather than formal handoffs
Each of these principles translates directly into specific software engineering activities, from estimation and architecture decisions to testing strategies and deployment practices.
Empirical process control in software projects
Scrum theory rests on three pillars of empirical process control: transparency, inspection, and adaptation. In a typical two-week sprint cycle, these pillars manifest through structured events and observable artifacts.
Here’s how this works in practice:
- Transparency: The sprint backlog is visible to everyone, the Scrum board shows work status in real-time, and the Definition of Done is explicit and shared
- Inspection: Sprint reviews examine the actual increment, daily scrums surface blockers immediately, and retrospectives analyze process effectiveness
- Adaptation: Teams adjust their approach based on what they learn, whether that means changing technical practices, refining estimation techniques, or reorganizing how work flows
Consider a team building a microservice for order processing. After each sprint, they review production metrics: error rates, response times, and throughput under load. If the error rate spikes after a deployment, that data drives the next sprint’s priorities. This replaces the traditional approach of waiting until a testing phase to discover problems.
Sprint reviews and production metrics like defect rate, deployment frequency, and lead time give teams real data for decisions instead of relying on big upfront design assumptions.
Self-organization of software teams
In Scrum, self-organization means engineers collectively decide technical implementation details. The scrum team decides which frameworks to use, how to structure the codebase, when to refactor, and how to divide work among team members. This stands in sharp contrast to command-and-control models common in pre-Agile software projects.
Traditional waterfall projects often featured:
- Heavy upfront Gantt charts specifying who does what and when
- Technical decisions made by architects who don’t write production code
- Task assignments flowing down from project managers
- Engineers treated as interchangeable resources
Self-organizing scrum teams look different. A cross-functional team including backend, frontend, QA, and DevOps engineers organizes their own work around a sprint goal like “release user registration v2 by 30 June.” They decide who pairs on which stories, when to hold design discussions, and how to handle unexpected technical challenges.
The benefits are tangible:
- Faster technical decisions because the people doing the work make the calls
- Higher ownership and accountability since the team commits collectively
- Better code quality from engineers who understand the full context
- More sustainable pace because the team controls their own workload
Time-boxing in sprints and technical work
Time-boxes in Scrum impose fixed durations on all activities, creating a regular cadence that reduces analysis paralysis in design and coding. When you know you have two weeks to deliver something, you make different decisions than when you have six months.
Standard time-box values for a two-week sprint:
| Event | Duration |
|---|---|
| Sprint | 2 weeks |
| Sprint Planning | 2-4 hours |
| Daily Scrum | 15 minutes |
| Sprint Review | 1-2 hours |
| Sprint Retrospective | 1-1.5 hours |
| Backlog Refinement | 1-2 hours per week |
Time-boxing affects how software engineering tasks get structured:
- Spikes: Time-boxed research tasks, like “spend 4 hours investigating OAuth2 library options and report findings”
- Proof-of-concepts: Building a minimal implementation in a fixed window to validate an approach
- Pair-programming sessions: Focused 2-hour blocks with clear objectives
Here’s a concrete example: Sprint runs from Monday, 3 March to Friday, 14 March. Sprint Planning happens Monday morning from 9:00-11:00. Daily Scrums run Tuesday through Friday at 9:15 for 15 minutes. Sprint Review is Friday, 14 March at 2:00 PM. Sprint Retrospective follows at 3:30 PM. This fixed schedule creates predictability for everyone involved.
Value-based prioritization for software features
Product Owners and scrum team members prioritize features by business value, technical risk, and architectural impact. This isn’t just about which features customers want most—it’s about sequencing work to maximize value while managing complexity.
Concrete examples of prioritized backlog items might include:
- “Support OAuth2 login” (high value: enables enterprise customers, moderate complexity)
- “Migrate payment gateway to Stripe” (high value: reduces transaction fees, high risk due to financial data)
- “Add API rate limiting for 10k requests/min” (moderate value: prevents abuse, enables scaling)
- “Refactor user service to separate read/write paths” (low immediate value, but unblocks future scaling)
Techniques for prioritization include:
- MoSCoW: Categorizing items as Must have, Should have, Could have, or Won’t have
- WSJF (Weighted Shortest Job First): Dividing value by duration to maximize throughput
- Simple stack-ranking: Just ordering items from most to least important
Value-based ordering also guides when technical debt gets addressed. You might refactor a legacy authentication module before adding a high-traffic feature that depends on it, even though the refactoring has no direct user value.
Iterative and incremental software development
Incremental development means adding new features over time. Iterative development means improving the same feature through repeated cycles. Scrum combines both approaches.
Consider building a recommendation engine across multiple sprints:
| Sprint | Focus | Increment |
|---|---|---|
| 1 | Basic version | Simple popularity-based recommendations displayed on homepage |
| 2 | Tuned model | Collaborative filtering based on user behavior |
| 3 | A/B testing integration | Framework to compare recommendation algorithms in production |
| 4 | Personalization | User-specific recommendations based on browsing history |
Each sprint delivers a working increment that could theoretically go to production. The team learns from each release and refines their approach.
Iterative delivery reduces risk in concrete ways:
- Frequent integration catches merge conflicts and compatibility issues early
- Early performance testing identifies bottlenecks before they become architectural problems
- Security reviews happen continuously rather than as a final gate
- User feedback shapes the product while it’s still easy to change direction
Collaboration with stakeholders and within the team
Day-to-day collaboration in Scrum means developers talking directly with the product owner, UX designers, QA engineers, and sometimes customers or internal users. This replaces the traditional model where requirements pass through multiple layers before reaching engineers.
A typical sprint review might include:
- The scrum development team demonstrating new features deployed to a staging environment
- Product stakeholders providing feedback on user experience and functionality
- Operations staff reviewing deployment metrics and infrastructure changes
- Customer success representatives sharing user feedback from the past sprint
- Discussion of how the increment affects upcoming backlog priorities
Shared tools serve as collaboration catalysts:
- Issue trackers (Jira, Azure DevOps) make work visible and enable async communication
- Version control (GitHub, GitLab) provides a single source of truth for code and history
- CI/CD dashboards show build status and deployment progress in real-time
- Communication channels (Slack, Teams) enable quick questions and decisions
The goal is shortening feedback loops. When a developer has a question about acceptance criteria, they message the product owner directly rather than submitting a formal change request.

Scrum roles in software engineering teams
The scrum team consists of three core roles: Product Owner, Scrum Master, and Developers. In real software organizations, these map to existing structures while introducing specific accountabilities.
Team size guidance suggests 3-9 developers, though this isn’t a hard rule. A typical cross-functional team might include:
- 2-3 backend engineers
- 1-2 frontend engineers
- 1 QA engineer
- 1 DevOps/platform engineer
- 0.5-1 data engineer (sometimes shared across teams)
In smaller startups, roles often overlap. A tech lead might also act as scrum master. A founder might serve as product owner while also writing code. These arrangements can work, but it’s important to maintain the distinct accountabilities each role carries.
Product Owner in a software product context
The product owner is accountable for maximizing the value of the product, often serving as a Product Manager in software companies. They’re the single voice of the customer and stakeholders to the development team.
Concrete responsibilities include:
- Writing user stories with clear acceptance criteria: “As a user, I can export my data as CSV so I can use it in spreadsheets”
- Prioritizing backlog items: “Add REST endpoint /v2/orders ranks higher than refactoring the legacy reporting module”
- Clarifying requirements during refinement: explaining why a feature matters and what “done” looks like
- Making scope decisions: accepting or rejecting completed work based on whether it meets the Definition of Done
Consider a Product Owner working with a B2B SaaS team to prioritize features for a Q3 release. They’re balancing:
- GDPR compliance requirements that have a hard deadline
- Customer requests for an improved dashboard
- Technical debt that’s slowing down development
- A competitive feature that sales says is causing lost deals
The PO manages key artifacts including the product backlog, release roadmap, and product vision document. They attend sprint planning to answer questions and sprint reviews to accept increments.
Scrum Master as servant-leader for engineers
The scrum master coaches the team on Scrum practices and removes impediments, but doesn’t act as a traditional project manager. They don’t assign tasks, approve work, or evaluate performance. Instead, they serve the team by enabling them to do their best work.
Concrete impediment examples in software teams:
- Unstable test environment causing flaky tests and blocking deployments
- Slow code review process creating bottlenecks for merging work
- Unclear deployment permissions preventing the team from releasing independently
- Missing API documentation from an external team blocking integration work
The scrum master facilitates practices like:
- Definition of Done discussions to ensure quality standards are clear
- Coding standards conversations to align the team on practices
- WIP limit experiments to improve flow
- Retrospective formats that surface real issues
Scrum Masters collaborate with engineering managers and tech leads but don’t own people management. The engineering manager handles career development, compensation, and performance reviews. The Scrum Master focuses on process improvement and team dynamics.
The Scrum Master’s job isn’t to solve problems for the team—it’s to help the team become better at solving their own problems.
Developers / Development Team in Scrum
In Scrum terminology, “Developers” includes everyone contributing to the increment: software engineers, QA engineers, testers, DevOps engineers, and UX/UI designers. The development team delivers working software each sprint through collective effort.
Typical sprint responsibilities include:
- Implementing user stories according to acceptance criteria
- Writing unit and integration tests
- Participating in code reviews
- Updating documentation
- Supporting deployments and monitoring
Consider this concrete sprint goal: “Enable users to upload images up to 10MB and store them in AWS S3 with virus scanning.”
The team might break this down into tasks distributed among different team members:
- Backend: API endpoint for upload, S3 integration, virus scanning service integration
- Frontend: Upload UI component, progress indicator, error handling
- QA: Test cases for file size limits, virus detection, error scenarios
- DevOps: S3 bucket configuration, IAM policies, monitoring alerts
Cross-functionality and collective ownership matter more than individual specialty work. The frontend developer might help write API tests. The QA engineer might suggest UI improvements. Everyone owns quality and architecture, not just their narrow domain.
Scrum events in the software development lifecycle
Scrum events create the structure for inspection and adaptation. The standard scrum ceremonies include Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Most teams also practice Backlog Refinement, though it’s not an official Scrum event.
Each event is time-boxed and directly tied to moving code from idea to working software:
| Event | Purpose | Outputs |
|---|---|---|
| Sprint Planning | Define what and how | Sprint goal, sprint backlog |
| Daily Scrum | Inspect progress, adapt plan | Updated plan for next 24 hours |
| Sprint Review | Inspect increment, adapt backlog | Feedback, backlog updates |
| Sprint Retrospective | Inspect process, adapt practices | Improvement actions |
| Backlog Refinement | Prepare future work | Refined, estimated backlog items |
Backlog refinement in software projects
Backlog refinement is a recurring working session where the team and product owner clarify user stories and split large items into smaller, actionable pieces. Most teams hold 60-90 minute sessions weekly, keeping the next 1-2 sprints worth of work groomed at any time.
Refinement activities include:
- Adding technical details: API contracts, database schema changes, third-party integrations
- Estimating complexity using story points or t-shirt sizes
- Identifying dependencies: “This story requires the database migration from story #234 to complete first”
- Splitting epics: breaking “User can manage their profile” into “User can update email”, “User can change password”, “User can upload avatar”
Effective refinement reduces surprises during sprint planning. When team estimates are informed by thorough discussion, forecast accuracy improves and sprints run more smoothly.
The goal of refinement isn’t to create perfect specifications. It’s to ensure the team has enough shared understanding to start work confidently.
Sprint planning with engineers
The sprint planning meeting is where the team defines a sprint goal and selects backlog items for a specific sprint duration. For a two-week sprint, this typically takes 2-4 hours.
The meeting answers two key questions:
- What can we deliver by the end date? The team reviews ordered backlog items and forecasts how many they can complete based on past velocity and available capacity
- How will we accomplish the work technically? Developers break selected items into tasks and identify technical approaches
Example sprint planning outcome:
Sprint Goal: “Users can complete checkout with saved payment methods”
Selected Items:
- User story: Display saved payment methods during checkout
- User story: Allow selection of saved card for payment
- User story: Add new card during checkout flow
- Technical task: Migrate payment service to new API version
- Bug fix: Fix timeout errors on high-traffic checkout
Capacity: 40 story points based on average of last 3 sprints, minus 20% for known PTO
Practical outputs include the sprint backlog (selected items plus tasks), identified risks, and agreements about who will start on what.
Sprint execution and development work
During the sprint, the team designs, codes, tests, and integrates features while keeping the sprint goal stable. Work moves across the scrum board from To Do to In Progress to In Review to Done.
A typical workflow for a feature:
- Developer pulls a story from the sprint backlog
- Creates a feature branch from main
- Implements the feature with tests
- Opens a pull request for code review
- CI pipeline runs automated tests, linting, and security scans
- Reviewer approves changes
- Code merges to main
- Automated deployment to staging environment
- QA validates in staging
- Story marked as Done when Definition of Done is met
The development process follows a rhythm: morning starts with daily scrum, then focused development work, code reviews in the afternoon, and async collaboration throughout. The team self-organizes around the sprint goal, adjusting their approach as they learn more about the work.
Daily Scrum (daily stand-up) for developers
The daily scrum is a 15-minute sync that happens at the same time every workday. It’s focused on progress toward the sprint goal, not status reporting to management.
Traditional three questions:
- What did I complete yesterday?
- What will I work on today?
- Is anything blocking me?
Modern teams often focus more on the work than the individual: “What’s the status of the checkout feature?” or “Who needs help with the API integration?”
Example blockers that surface in daily scrums:
- “I’m blocked on the user service tests—they’re failing intermittently and I can’t figure out why”
- “I need the API keys for the payment sandbox to continue”
- “The acceptance criteria for story #456 aren’t clear—I need to talk to the PO”
For distributed teams, daily scrum meetings work via video calls with shared boards. Keep cameras on to maintain engagement, and use screen sharing to walk through the board. Time-boxing becomes even more important when people are dialing in across time zones.
Sprint review with stakeholders
The sprint review happens at the end of the sprint to demonstrate working software to stakeholders. This isn’t a slideshow presentation—it’s showing real, integrated software deployed to a staging or production environment.
Example agenda for a 90-minute sprint review:
| Time | Activity |
|---|---|
| 0-10 min | Recap sprint goal and what was planned |
| 10-50 min | Live demo of completed features |
| 50-60 min | Review key metrics (deployment frequency, defect rate, user feedback) |
| 60-80 min | Discuss backlog changes and upcoming priorities |
| 80-90 min | Q&A and wrap-up |
The sprint review serves multiple purposes:
- Product stakeholders see what the investment in the team has produced
- The team gets feedback that may change upcoming backlog order
- Cross-functional dependencies surface when stakeholders from different areas attend
- Customer satisfaction improves when the product evolves based on real feedback
The sprint review is about inspection and adaptation, not approval. The increment is already “done” by the team’s definition—the review is about learning what to do next.
Sprint retrospective for continuous improvement
The sprint retrospective is the team’s internal meeting to inspect process, tools, and collaboration. It happens after the sprint review and before the next sprint planning event, typically lasting 1-1.5 hours for a two-week sprint.
Topics that commonly surface in software teams:
- Flaky test suite causing frustration and slowing down deployments
- Long code review queues creating bottlenecks
- Unclear acceptance criteria leading to rework
- Too many urgent production issues interrupting sprint work
- Communication gaps between frontend and backend developers
Classic formats include:
- Start-Stop-Continue: What should we start doing? Stop doing? Keep doing?
- Mad-Sad-Glad: What made us frustrated? Disappointed? Happy?
- 4Ls: What did we like? Learn? Lack? Long for?
The key is that the team reflects on their practices and selects at least one or two concrete improvement actions for the next sprint. These actions should be specific and trackable, not vague aspirations.
Example improvement action: “Add pre-commit hooks to run linting and basic tests locally, reducing CI failures by catching issues earlier. DevOps will set this up by Wednesday.”
Scrum artifacts tailored for software engineering
Scrum artifacts make work transparent: what’s planned, in progress, completed, and ready for release. The three core scrum artifacts are the Product Backlog, Sprint Backlog, and Increment.
Supporting tools like Jira, Azure DevOps, or physical scrum boards visualize these artifacts and enable collaboration. For software teams, artifacts connect directly to version control, CI/CD pipelines, and monitoring systems.
Product backlog for a software product
The product backlog is an ordered list of everything that might be needed in the product—features, bugs, technical debt, and infrastructure work. It’s the single source of work for the scrum team.
Examples of backlog items in various forms:
- User story: “As a user, I can reset my password via email so I can regain access to my account”
- Technical task: “Upgrade to .NET 8 LTS by December 2024”
- Bug: “Fix 500 error on /checkout route when cart contains more than 50 items”
- Spike: “Research GraphQL feasibility for mobile API—4 hours”
- Epic: “User profile management” (decomposed into multiple stories)
The product backlog is maintained by the Product Owner but refined collaboratively with the development team. After each sprint review, the backlog gets updated based on feedback, new information, and changing priorities.
Most software teams manage the backlog in tools like Jira, Azure DevOps, or GitLab issues. These tools enable:
- Ordering and prioritization
- Linking to code commits and pull requests
- Tracking estimation history
- Visualizing work across sprints
Sprint backlog and task breakdown
The sprint backlog is the subset of product backlog items selected for the current sprint plus the technical tasks needed to complete them. It represents the development team’s forecast of what they can accomplish.
How engineers break stories into tasks:
User Story: “User can upload profile photo”
Tasks:
- Design API endpoint (2 hours)
- Implement file upload service (4 hours)
- Add image validation and resizing (3 hours)
- Create frontend upload component (4 hours)
- Write integration tests (2 hours)
- Update API documentation (1 hour)
- Deploy and verify in staging (1 hour)
The sprint backlog evolves during the sprint as tasks are discovered or updated. New tasks emerge: “Need to add rate limiting to upload endpoint” or “Discovered we need to handle HEIC format conversion.” However, the fundamental sprint goal remains stable.
The sprint backlog is the team’s to do list for the sprint—visible, updated daily, and owned by the developers.
Increment and Definition of Done (DoD)
The increment is the sum of all completed work that is potentially shippable at the end of each sprint. For software teams, “done” must include everything needed for the code to be production-ready.
Example Definition of Done checklist:
- [ ] Code complete and follows team style guide
- [ ] Unit tests written and passing (minimum 80% coverage for new code)
- [ ] Integration tests passing
- [ ] Code reviewed by at least one other developer
- [ ] Security scan shows no critical or high vulnerabilities
- [ ] Documentation updated (API docs, README, changelog)
- [ ] Deployed to staging environment successfully
- [ ] QA verification complete
- [ ] Release notes drafted
A strong Definition of Done improves quality and reduces regressions. When “done” is fuzzy, teams accumulate hidden work that surfaces later as production incidents or customer complaints.
The DoD isn’t about bureaucracy—it’s about ensuring that every increment is truly ready for users.
Implementing Scrum in a software engineering organization
Adopting Scrum requires more than reading the Scrum Guide. It involves changing how people work, communicate, and make decisions. A practical path forward starts small and builds momentum through demonstrated success.
The transition typically follows these steps:
- Select a pilot team and product area
- Train the team on Scrum basics
- Create an initial product backlog
- Define a working Definition of Done
- Choose a sprint length and schedule events
- Run several sprints, inspecting and adapting
- Scale to additional teams based on lessons learned
Setting up your first Scrum team
Start by selecting a product area with well-defined scope and moderate complexity—a mobile app, a single microservice, or a specific feature set within a larger product. Avoid starting with your most critical, high-pressure project.
Form a cross-functional team with clear roles:
- Product Owner: Someone with authority to make prioritization decisions
- Scrum Master: Someone with facilitation skills and interest in process improvement (can be a team member initially)
- Developers: 4-7 engineers with complementary skills covering the full stack
Choose a sprint length. Two weeks is the most common starting point—short enough to get frequent feedback, long enough to deliver meaningful work. Schedule recurring events on the team calendar with specific dates and times.
Define initial working agreements:
- Coding standards: “We follow the Google Java Style Guide”
- Branching strategy: “Feature branches off main, squash merge on completion”
- Review policy: “All code requires one approving review before merge”
- Communication: “Sprint-related discussions happen in #team-checkout Slack channel”
A realistic timeline might look like: “Start in Q2 2026 with a 3-month pilot across 6 sprints. Evaluate success criteria in July 2026 before expanding.”
Planning and running the first few sprints
The first sprint should deliver a small but complete end-to-end slice of functionality. This builds confidence that the team can actually ship working software in a short timeframe.
Focus areas for the first 1-2 sprints:
- Stabilizing CI/CD pipeline so builds are reliable
- Setting up basic monitoring and alerting
- Delivering one or two user-visible features
- Establishing team rhythm and communication patterns
Early metrics to track:
| Metric | Target | Why it matters |
|---|---|---|
| Sprint velocity | Establish baseline | Enables future forecasting |
| Production defects | < 2 per sprint | Measures quality |
| Build success rate | > 95% | Indicates CI/CD health |
| Sprint goal achievement | > 80% | Shows planning accuracy |
Disciplined retrospectives after each of the first three sprints are essential. Early sprints expose problems with the process—embrace this as learning rather than failure. Common early adjustments include:
- Shortening or lengthening refinement sessions
- Adjusting story point calibration
- Changing daily scrum format
- Updating Definition of Done
Scaling Scrum for multiple software teams
When several scrum teams work on the same codebase, coordination becomes critical. Dependencies between teams, integration of increments, and shared components introduce complexity that single-team Scrum doesn’t address.
Common scaling approaches (at a high level):
- Scrum of Scrums: Representatives from each team meet regularly to coordinate
- Nexus: A framework extending Scrum for 3-9 teams on a single product
- LeSS (Large-Scale Scrum): Minimal additions to Scrum for multiple teams
- SAFe (Scaled Agile Framework): Comprehensive enterprise framework (more prescriptive)
Example: Three scrum teams working on the same SaaS platform coordinate via:
- Weekly architecture sync where tech leads align on technical decisions
- Shared integration environment where all teams deploy continuously
- Common Definition of Done including cross-team integration testing
- Unified product backlog managed by a Chief Product Owner
Strong version control practices, automated testing, and consistent coding standards become even more important when scaling. Without them, integration becomes a bottleneck that negates the benefits of parallel teams.
Tools and automation supporting Scrum
Software teams use a standard toolkit to support scrum practices:
| Category | Common Tools |
|---|---|
| Issue tracking | Jira, Azure Boards, Linear, GitLab Issues |
| Version control | GitHub, GitLab, Bitbucket |
| CI/CD | GitHub Actions, GitLab CI, Jenkins, CircleCI |
| Monitoring | Datadog, New Relic, Prometheus/Grafana |
| Communication | Slack, Microsoft Teams |
| Documentation | Confluence, Notion, GitBook |
Automation reinforces Scrum principles by enabling frequent, reliable increments. A typical pipeline:
- Developer pushes to feature branch
- CI runs unit tests, linting, and security scans
- Pull request requires passing checks and review
- Merge to main triggers integration tests
- Successful build deploys to staging automatically
- Manual promotion to production (or continuous deployment)
The goal is that every commit could potentially become a production release. This supports Scrum’s emphasis on potentially shippable increments at the end of each sprint.
Benefits and challenges of Scrum in software engineering
Scrum isn’t a silver bullet. It offers real advantages for software teams but also introduces challenges that require attention. Understanding both helps teams adopt Scrum with realistic expectations.
Key advantages for software teams
Improved responsiveness to change: Teams can adjust the backlog every sprint based on user analytics, production incidents, or market shifts. A feature that seemed critical two months ago can be deprioritized when data shows users don’t need it.
Better quality through built-in practices: Definition of Done enforces quality gates, automated testing catches regressions early, and regular integration prevents the “big bang” merge problems of waterfall.
More accurate forecasting: Velocity tracked over multiple sprints provides empirical data for predictions. Instead of optimistic guesses, teams can say “based on our last 6 sprints, we complete an average of 35 story points, with a range of 28-42.”
Reduced time-to-market: Features delivered in 6 weeks rather than 6 months under waterfall. Early increments generate customer feedback and revenue while later increments are still being built.
Higher team morale: Agile teams report higher job satisfaction when they have autonomy, see their work deployed regularly, and can influence how they work.
The Scrum Alliance emphasizes that when teams embrace scrum values—commitment, focus, openness, respect, and courage—the framework delivers its full benefits.
Common Scrum anti-patterns and how to avoid them
“Scrum in name only”: Teams run ceremonies but don’t deliver real increments. Sprints end with partially completed work that requires more sprints to become shippable.
Fix: Enforce a meaningful Definition of Done. If work isn’t done-done, it doesn’t count. Slice stories smaller so they can actually complete within a sprint.
Excessively long daily scrums: What should be 15 minutes becomes 45 minutes of status updates and problem-solving.
Fix: Strict time-boxing. Take detailed discussions offline. Focus on the work, not the people.
Ignoring technical debt: Every sprint focuses on new features while the codebase becomes harder to work with.
Fix: Reserve capacity (often 15-20%) for refactoring and maintenance each sprint. Include technical health in the team’s definition of success.
Misaligned incentives: Managers measure story points per sprint as productivity, leading to point inflation and gaming.
Fix: Focus on outcomes (features delivered, customer impact, quality metrics) rather than output (story points, stories closed). Points are for team estimation, not management reporting.
Example recovery: A team noticed their sprint velocity was rising but customer satisfaction scores were falling. In retrospective, they realized they were closing stories without adequate testing, leading to production bugs. They strengthened their DoD to include automated test coverage requirements and added a “bug budget”—if bug count exceeded a threshold, the next sprint prioritized fixes over features. After three sprints, customer satisfaction recovered.
Scrum vs. other approaches in software engineering
Scrum isn’t the only way to build software. Understanding how it compares to alternatives helps teams choose the right approach for their context.
When Scrum is a good fit:
- New product development with evolving requirements
- Complex domains where learning is ongoing
- Teams that can be dedicated to a single product
- Stakeholders who can engage regularly in planning and review
When other methods might work better:
- Production support with unpredictable inflow of work (consider Kanban)
- Highly regulated environments with fixed requirements (may need hybrid)
- Very small teams or solo developers (Scrum overhead may not pay off)
Scrum and Kanban in software delivery
Scrum and Kanban are both agile methods, but they differ in structure:
| Aspect | Scrum | Kanban |
|---|---|---|
| Iterations | Fixed-length sprints | Continuous flow |
| Roles | PO, SM, Developers defined | No prescribed roles |
| Planning | Sprint planning event | Continuous prioritization |
| WIP limits | Implicit via sprint capacity | Explicit per column |
| Change | Ideally stable during sprint | Welcome anytime |
Use cases:
- Scrum for a team building a new mobile app with a product roadmap and regular feature releases
- Kanban for a production support team handling unpredictable bug reports and customer escalations
- Transition when project teams move to sustaining mode, or when sprint structure becomes overhead for mature products
Some teams start with Scrum to build discipline and cadence, then move toward Kanban as they mature and need more flexibility.
Hybrid approaches (Scrumban, Scrum with flow practices)
Real-world engineering teams often combine elements of multiple frameworks. These hybrids keep Scrum’s structure while incorporating Kanban’s flow management.
Common hybrid patterns:
- Scrumban: Use sprints for planning cadence but pull work continuously onto a Kanban board rather than committing to fixed scope
- Scrum with WIP limits: Run standard sprints but limit work-in-progress within each column to improve flow
- Continuous deployment with sprint planning: Deploy continuously but plan and retrospect on a sprint cadence
Example: A SaaS team uses two-week sprints for planning and retrospectives. They hold sprint planning to set goals and select focus areas. But during the sprint, they pull tasks from a Kanban board as capacity allows, including urgent security fixes that can’t wait for next sprint. The sprint review demonstrates everything completed since the last review, whether it was planned or not.
The key is keeping scrum principles intact—empiricism, self-organization, continuous improvement—while adapting practices to the team’s context. Hybrids fail when they become excuses to skip the hard parts (like retrospectives or stakeholder reviews).
Getting started and next steps for software teams
If you’ve made it this far, you understand how Scrum works in software engineering. The question now is what to do with that knowledge.
Here’s a practical roadmap:
- Learn the basics: Read the latest Scrum Guide (it’s only 13 pages)
- Form a team: Identify a pilot team and product area where you can experiment
- Schedule the first sprints: Block calendar time for the first three sprints of events
- Define initial metrics: Choose 3-5 measures you’ll track from the start
- Run and reflect: Execute the sprints, hold real retrospectives, and adapt
Suggested next actions:
- This week: Read the Scrum Guide and discuss with your team
- Next week: Identify a potential pilot team and Product Owner
- This month: Schedule your first sprint planning and commit to 6 sprints
- This quarter: Evaluate results and decide on expansion
Optional learning paths include Scrum Master or Product Owner certifications, internal coaching from experienced scrum practitioners, and community meetups where other teams share their experiences.
Mastering Scrum typically takes several months of disciplined practice and reflection. Your first few sprints will feel awkward. Your velocity will fluctuate. Retrospectives might surface uncomfortable truths. This is normal—it’s how teams learn scrum and grow.
The payoff comes when your team delivers working software every two weeks, stakeholders trust the process, and engineers feel ownership over how they work. That’s when Scrum stops being a methodology and becomes simply how your team builds software.
Start small. Stay disciplined. Keep improving.
Digital Transformation Strategy for Siemens Finance
Cloud-based platform for Siemens Financial Services in Poland


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